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What makes a great iPhone app?...

By: Chris Thompson [3-January-11 9:20PM]
427 posts
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Something that interests me is what makes a great iPhone app?

Unless I am missing something the biggest thing that makes a great - by which I mean here a popular app that sells loads - is luck!

The reason is that for every app that makes itself a huge success there seem to be hundreds of basically the same app in many cases that do very poorly indeed.

As a case in point, take something like sudoku where every app is virtually the same. Look at apps for this game, and you'll see that of the thousands of apps some have done pretty well whilst the majority have done virtually no sales at all; yet they are all virtually the same.

And when it comes to games generally, there are many hundreds that are very similar in a large number of ways to each other yet some do really well and others do nothing at all.

Does it all come down to sales and marketing rather than the actual quality of the application, or is it luck pure and simple? Or perhaps best sellers like Angry Birds do have that "X-factor" that other games don't have... but if so, what is it?!

Re : What makes a great iPhone app?


Lianne West [4-January-11 5:32PM]
453 posts
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For me it is something that is addictive, as in you don't want to put down.

That's mainly because I tend to download games to fill boring time such as when on the train or when I've got a few minutes to kill here and there.

For a functional app I would want something that helped to make some particular task easier; like navigating around London or something like that!

Interesting question really... and the even harder part is once you've had a 'great' idea how to see if it's been done before under a different name, or worse the same name, and if not then assessing just how good your idea is before sinking cash into it

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